top of page

Retail Customer Experience

Video Shopping

As the pandemic began and lockdowns started, we were faced with a problem: how do we deliver the same store experience to customers now that they're shopping from home? 

Role

As the sole experience designer for this project, I conducted user research to understand user needs and pain points, created user personas and journey maps, and developed high-fidelity designs. I collaborated with cross-functional teams to ensure alignment and consistency throughout the design process, and iterated on designs based on user feedback and data analysis.

​

Initial Design: September 2020 - October 2020

Initial Launch: October 2020

​

Re-design: March 2021 - August 2021

Re-launch: September 2021​

Outcomes

Projected to represent approximately 14% of the domestic online revenue for the fiscal year

 

Highest conversion rate among digital sales channels (four times higher than chat and voice)

Background

​The COVID-19 pandemic caused lockdowns which led to many people shifting to remote work and education. This created a demand for new technology to facilitate these ways of working. As the largest electronics retailer in the U.S., this company had to adapt to the changing shopping behaviors.

​

​In late 2020 we launched a pilot to explore video as a sales channel, but with the shift to primarily online shopping, we quickly realized that our existing solution wasn't scalable. ​​

Approach

To kick off this project, I partnered with a researcher who would tackle industry research to gain insights on how the pandemic was shifting shopping behaviors while I focused on the pilot to understand how shoppers were using video and identify pain points with the existing experience. We also spoke with employees who interacted with customers on a daily basis to gain insight into their perspectives on the existing platform. ​

​

I combined all of our research to create customer mindsets that the working team could rally around. We then focused on optimizing the experience for the pre-purchase mindsets.

I created a video call experience that was fully integrated into our other chat experiences which made it possible to:

  • Seamlessly transition between pure text chat and video

  • Browse products while on a call

  • View screen share from employees for additional shopping assistance

  • See a personalized product demo for customer specific use cases

A new ops team was also stood up to tackle issues we encountered in the pilot. Which created a dedicated space to handle video calls also allowed us to address issues that popped up in the store pilot:

  • Customers shopping in store would interrupt employees on video chats to ask questions

  • The ambient noise in stores made it difficult to hear employees

  • Store Wi-Fi wasn't stable and would occasionally drop in the middle of conversations

vs2.png

Outcomes

The result was the creation of a virtual store that could provide customers with personalized service and expertise from the comfort and safety of their own homes.

​​

The updated experience led to:

  • Increased customer satisfaction

  • Customers with different abilities or those who are hesitant to shop in store found video calls very useful, felt cared for, and valued

  • Conversion rate 4x higher than other digital channels like chat or voice

  • Roughly 14% of online domestic revenue

vs3.png

Want to see more?

Sometimes you just need to get your hands in a file. Feel free to explore the prototypes for this project.

Let's work together

Drop me a line

We'll chat soon!

©2025 by Chloe Urbatsch

bottom of page